Second time, 1 melee unit, 2 sword units, 2 bow unitsĪ hotspring mission to unlock Yoshitsune’s “Buster” move will now be available.First time, 1 melee unit, 2 sword units.
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Mongolia will attack with a full force of bowman right after the declaration of war. You can make use of Benkei’s Heavy Smash to take out units on the back row.Power up your front liners and take out the enemy front-line first.Give the topaz to Sanzou Houshi if you’re using her.Definitely more powerful than the others.Has more defenders but gives a Topaz (-100 dmg taken) in reward to taking it. Only have 2 Bludgeon units and 1 projectile unit.India will also attack occasionally, so be sure to save and keep some troops handy. Inou and Nobunaga could be a strong backrow choice.īenkei’s job mission will teach her the Heavy Smash skill. Be sure to place Sanzou Houshi on the first row and fill up the rest with warriors.Power up the newly obtained Sanzou Houshi for this battle.Don’t attack in the same turn as the declaration of war.However, you won’t get the high difficulty bonuses (items mainly)
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You are free to mix up the order and go the easier route first. This guide will deal with the most difficult route, which means India is first. Fend off two waves of attacks to progress the storyĪfter receiving the knight of the round table unit you can progress to take down the bandit camp.Īfter the end of the turn you can now challenge the Taika Empire, Mongolia or India.Keep Yoshitsune available though because you’ll need her for the battle to come. Or you can just recruit the 2 heroes with the 2 invitation missions. Complete the continental survey mission with just Benkai and the protagonist to keep enough troops.Īfter the battle you can either postpone the story for 1 turn by “Calling Forth the Wind”.As it’ll trigger the next battle at the end of the turn. Save the mission to dispatch the continental survey group for last. Give the recovery pearl to whoever needs it. The first battle of the event you can’t winĪfter uniting Zipang make sure to complete Benkei’s mission first.Power up your troops as much as possible.Place Himiko in the back corner and take out Nobunaga first with your protagonist.You can take on the Gun Corps mission with Benkei alone.The magic units can be taken out with 1 hit by the Protagonist or TakeruĪfter taking Kyoto you should be able to attack Edo starting turn 7.But I recommend powering up the protagonist a bit. You can easily defeat it without powering up any character.Don’t invest money or items in Takeru, as she’ll leave before attacking Edo. The only thing you can do at first is complete all the missions until you can declare war on Kyoto in turn 4. Or to press the attack instead if they don’t attack. Save often, so that you can revert back in case an enemy attacks when you don’t have enough troops.But to speed it up make sure to pass recovery items along. You can also use healing skills during a battle. Troops also regenerate automatically each turn.Heroes can only do 1 mission or battle per turn.I don’t expect many changes in the current order. It’s only published in it’s current state for those of you that want to get started. It’ll take quite a bit longer to complete. Play however you like and enjoy the game.ĭRAFT: This guide is still very much a work in progress. You don’t have to necessarily hold to this guide if you’re aiming for the high difficulty bonuses. The game provides a lot of freedom in the order of play. It’ll also tell you what the various character missions will unlock. It can help you make the right calls in the game and go for the high difficulty bonuses as you play. This is a general walkthrough for JAST USA’s Eiyuu Senki strategy/visual novel game.